G2xpl Ini

2020. 3. 4. 01:41카테고리 없음

Comparing the above screenshots tells me that Tony put a lot of time and effort into it to give ENHA the look and feel it deserves. As you can see, it’s not only the runway, some ortho textures that are added to the runway area, it’s also the houses scattered around that are implemented and of course, the different “aprons” that are realistically modelled. The main apron as I may call it comes with nicely and realistic modelled buildings, packed together with smaller objects like cars, trucks, static 3D people, fences, grass, trees, bins and what else you can expect. The typical red brown control tower looks awesome with eyes for all tiny details.

But hold on, there’s more. All other buildings or objects nearby make it complete. I’m seeing different hangars, containers, pallets, and so on. As with every airport, but also with airfields, there’s always a fence with a gate. It doesn’t matter what kind of fence or how it is modelled, and the same applies for the gates, but I can tell you that both are nicely implemented in this add-on airfield.Perhaps some will say that it’s not up to the latest standard, right?

First of all, remember that this airfield was released some while ago, and officially it was only for X-Plane 10. That it still works with X-Plane 11 – updated or not by Orbx – tells me something about the overall quality and modelling of Tony. Besides that, the textures used for those objects and buildings I just described are very nice.Anyway, when I walk to the other end of the control tower building, I see a car parking place with many cars on it, some 3D people and well modelled and realistic looking houses.

It’s amazing when you see these fences. Although it’s a mesh of different fences, it looks real, it’s looks like you’re really there at ENHA. It’s time to walk along the runway – no, there’s no taxiway – to the beginning of runway 15.

Oh yes, at the end there’s a fence or just a removable gate, but again what I’ve seen at other locations, it’s the combination of objects that makes it realistic. It’s the combination of the fences, the grass, the ortho textures, the old and cracked lines and runway number, the nicely blended grass to runway tarmac etc.

And, almost forgotten, a sign that you’re not allowed to walk here.What I wrote before, you’ll find all around, almost everywhere, houses and other objects that complete the add-on airfield with its surrounding area. The same is also applicable for the area near the beginning of runway 15.

The nearby road is untouched. That’s default X-Plane 11, but the nearby houses or community is added by Tony.

Ortho4xp 3d Buildings

That all give the right atmosphere! From the beginning of runway 15, I walk back over the grass to the other side, to runway 33, but hold short for a moment when approaching the storage buildings, or property of farmers with containers, pallets, sand dunes and whatever other objects can be found.

Since there’s a fence around it that separates the airfield area from “public” area, I think that this area doesn’t belong to the airfield. Neither less, they are situated more or less opposite of the control tower and thus they are a part of the airfield scenery. Does it looks nice, does it look real?Check it out yourself I would say! As you can see and judge for yourself, every tiny detail is included. But it’s also fair to say that for example the jet fuel tanks aren’t covered with the latest realistic textures. These textures don’t look so real and yes, I also know that some building textures at these areas don’t use the latest techniques. But hold on, I mentioned before that this airfield has been released already a couple of years back and for that time it was great work.For that time it could easily compete with payware airports.

Some additional notes about this area and what’s what?The first area with the blue containers belongs to “Sirkula gjenvinningsstasjon Stavsberg” My Norwegian is very bad so I have no idea what it is, but looking on Google Maps I got the impression that this is an area that has nothing to do with the airfield and thus separated from the airfield by a fence.The second part of this area belongs to the airfield since in the middle you find several hangars – I suppose – and the previous mentioned fuel tanks. The hangar seems to be linked to Aeroservice AS and has a taxiway connection to the runway and the apron.From this airfield spot, opposite of the runway, I have a good look to what else is modelled in the vicinity of the control tower. It seems that I completely missed a community, situated next of the north of the control tower. This too is made with eye for details. Different houses, basically you can see that they are all different except for 2 or 3 houses which feels OK. Not so sure why these houses are build so close to the airfield, said that, time to see if I can find a logical solution for that.

Let me first say that it is true in the way it is modelled and with eye for details. These houses belong here and no idea why they are here.

I can only confirm that it’s correctly created. From this altitude you can already see that the modelled airport not only offers the airport, but also a lot of buildings around it and on your left-hand side, a football field. Further on, you can also see that the package comes with ortho textures included. Not that this is something special since you see that often with good freeware airport packages and standard with all payware airports.

Expected or not, it looks good, right?I think it’s time to go back to mother Earth and see how it’s all modelled and how real it is.Airport ImpressionAfter arriving at ENOV, the Dash is parked at the designated position at the apron, nearby the hangar. The flight to ENOV was already a success due to the photo-real textures, but the modelled airport is now already a success. Keeping in mind that the airport was originally made for X-Plane 10, it’s also good to see that it works with X-Plane 11.I tried to compare the modelled airport and surrounding area with real photos, but I’m not 100 percent sure if the mesh or the terrain itself works as expected and does look as expected. To get the terrain or mesh corrected for X-Plane 11, a special package is included.Keep in mind that the airport is not brand new, and it doesn’t us or doesn’t have all the X-Plane 11 features and above all, even though it is provided via Orbx too, it’s not payware.

But it must be said, that the overall look and feel is very good and it is worth to visit the modelled ENOV.Not all ground and object textures are of the highest quality, but again, it was never developed for X-Plane 11. I’m still happy with what I see. The airport itself and surrounding area comes with ortho textures and a lot of additional objects – nearby tank station, company buildings that are situated around ENOV, cargo or distribution centres, baggage carts at the apron, some static people at the public area and at the apron itself, cars, trucks, stairs and so on.The airport runway, taxiway, apron ground textures do offer a crispy look although not all painted signs are sharp, but I need to add to this that you only see this when you hover over it else from the cockpit you won’t see this. The airport itself is quite simple, or perhaps it’s better to say, straight forward. Let me make one thing clear when I write this before you think it’s nothing. This doesn’t mean it’s a basic modelled airport.

No, it’s just a small airport that doesn’t offer much more then what it modelled. As it is modelled, it’s the way how ENOV looks in real.A couple of apron objects are placed in position, some static people and a static aircraft in the hangar besides some other objects. I suggest that when you want to add a bit more realism to it, you bring the airport alive with either X-Life or WT3 (World Traffic). I don’t have too much experience with X-Life, but for WT3 you can easily create your own traffic file.I can’t say anything else then that the airport is reflecting the real ENOV although it would be great if it can receive an update with higher quality textures which will bring the modelled airport to current X-Plane 11 standards.I already highlighted the surrounding area. Besides the good quality ortho textures and the many buildings positioned at the hills near ENOV, it gives the airport a realistic look. Although I mentioned this before, I’ve got the idea that the mesh isn’t at all places 100 percent correct which was with X-Plane 10.5x, but I can live with that. I informed Tony about it and he promised me to have a look into it.Near the airport, remember that the area is closed by gates and fences to separate public from customs area you find the public entrance of the passenger building – terminal is a bit too much for such a small building – several cars are parked at the parking place, some static people are at the entrance of the building, and there’s also a camper and that’s it basically.

Just the right amount of objects to give it a good and realistic look.You get the impression that at the beginning of runway 6 there’s a cargo area situated, but having a closer look it turns out it isn’t. There’s a fence that separates the airport customs area from the public area and in the public you’ll find the cargo or transport buildings. Are there any frame rate problems to expect with ENOV or with the ortho textures on the flight to ENOV or at ENHA? No, not at all. Of course, it all depends on your PC or Mac, your monitor dimensions, your rendering settings, but the airports aren’t causing any frame rates issues which is the same for the ortho textures I used during my flight. That mesh packages don’t always work fine with other mesh packages is a bit of a struggle.Besides that, I mentioned that already in my previous Norwegian adventure.

Although I highlight the possible configurations, at the end it’s what you prefer ortho textures or no ortho textures. Worth to know what to expect and what to do in case you want to explore this Norwegian adventure yourself.

SummaryThere’s a moment I need to stop else I continue and continue. Time will learn if I go for another Norwegian adventure.

G2xpl ini hari

It’s still holiday time for me while writing this second Norwegian adventure and soon I’m out of the office for a while. But I managed to fulfil my promise to explore the freeware Norwegian Orbx airports. Feel free to download them via X-Plane.Org or via Orbx with Orbx Central.

I honestly don’t know if the Orbx airports are updated versions of the ones that can be found at X-Plane.Org. I do know that both Norwegian airports are still having version number 1.0 which could mean that these are still the original packages. I think they are the same. Whatever you chose, you’ll have fun flying over Norway.Thank you for reading.Feel free to contact me if you’ve got additional questions related to this impression. You can reach me via email or to.With Greetings,Angelique van Campen.

Installation: unless otherwise noted simply copy the appropriate folder into Custom Scenery folder1. PHOTO SCENERIESYou can choose appropriate square in the map anywhere, e.g. HereDecide, which Zoom Level (ZL) of photo scenery you want to installa) Complete photo scenery package of Czech Republic in ZL16 (includes also Slovakia)b) Almost complete photo scenery package of Czech Republic in ZL17c) Other sources of photo sceneries: Simheaven - Some worldwide photo sceneries in ZL16, ZL17 and special photo city textures in ZL18To improve the photo scenery, download files with 3D terrain, choose 'verze pro G2XPL-orto v ZoomLevel 16' or 'verze pro G2XPL-orto v ZoomLevel 17' (accordingly to your photo scenery Zoom Level).

Do NOT copy the files into the Custom Scenery. Instead of it replace.dsf file in the Earth nav data folder (which is inside your orthophoto scenery folder) with appropriate.dsf file from downladed package. This file incorporate water areas and other properties2. OBJECTS GENERATED FROM OPEN STREET MAPS (OSM)Decide, which type of OSM-based object you want to install. Czech VFR Project OR beta version of experimental World2XPlane Scenery are currently available. Do not install both types of sceneries together, choose either VFR project or World2XPlane Scenery (W2XPl)Advantages and disadvantages:Czech VFR Project use 'facades' for generation of objects while W2XPl use preformed objects from external libraries.

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Therefore objects from Czech VFR projects looks very uniformly while objects from W2XPl are better looking with variable shapes and bright colours. W2XPl is, however, in beta version with potential issues resulting from this.

G2xpl Ini Di

W2XPl gives the same or little more better fps than Czech VFR project. On the other hand, there are mostly missing attractive objects such as churches e.t.c. In W2XPl.a) Czech VFR ProjectYou will need R2 library for correct displaying of the objects.3D Objects:Basic objects (CR1 objects): download Ceska Republika - ObjektyAdditional objects (CR2 objects): download CR2 objects only (CR2obj001 - CR2obj006 or more) do NOT use CR1objekty (they are included in the Basic objects)ForestsRoads: download Ceska Republika - SiteAutogen: download Ceska Republika - Autogenb) World2XPlane SceneryWorld2XPlane Scenery project is described here.

You can generate the OSM-based scenery by your own using World2XPlane software and data from OSMOR you can try to find OSM-based scenery already generated by World2XPlane here.Note: At present, version 4.1 is for X-Plane 10.25, while version 5.1 and 6.0 is for X-Plane 10.30 only.In any case, you will need to have installed OpenSceneryX, R2 library, FFLibrary and Model Library.World2XPlane-generated scenery can be combined with CR2 objects (CR2obj001 - CR2obj006 or more) from Czech VFR Project mentioned above.3. IFR AIRPORTSLKMT - Ostrava MosnovLKPR - Praha RuzyneLKTB - Brno Turany (beta version)4.